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The Art of Game Design: A book of lenses
Hits: 287 | 13 April 2009 | Comment(s): (0) |
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The Art of Game Design: A book of lenses


The Art of Game Design: A book of lenses | PDF | 5.4Mb | 512 Pages


The Art of Game Design is simple in its language yet intriguing in its concepts. Jesse's well written book is equivalent to a four year undergrad degree in the same subject. The bulkiness of the book might seem overwhelming, but once you start reading, you delve right into it without you even knowing it.


The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses – one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology.

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http://rapidshare.com/files/220768628/The_Art_of_Game_Design-_A_book_of_lenses.pdf.zip.html

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